Thursday, 25 November 2010

Production and Outcomes


Interpretation can be a big element in film and illustration, the way illustrators and creators decide to interpret an idea to come up with something new.  They often use a ‘Zeitgeist’ to interpret the original message.  The time and place have a great effect on their production.  A good example of this is the story War of the Worlds by H.G Wells.  This was original created as a novel but has been adapted into several films, notably in 1953 by George Pal and Bryon Haskin and in 2005 by Steven Spielberg.   It has also been adapted into a famous radio broadcast by Orson Welles and into a musical by Jeff Waynes.  There have also been games, comic books and theatre performances, all with a different interpretation of the original story. 


An easy way to observe the different interpretations is by looking at the different alien ships in the different films and illustrations as each illustrator and create has tried to recreate what H.G Wells described in his book.  The time and place has a great effect on the production both in terms of content and the actual making of the work.  In the pictures above you can see how immense the differences are, as the early work being created by hand with simple pen and paper whereas the modern adaption has been created using Computer-generated imagery (CGI) giving the designer more freedom and creating an overly more advanced image.  The imagery is also affected by the period produced because of the types of inspiration the designer will have looked at.  The space ships are meant to be future creations so it shows what they thought the future might look like, with the 2005 film creating a much more sleek design possibly drawing inspiration from Star Wars and Star Trek designs whereas the older illustrations are more box like and almost comical by today’s standards.

Another big element in production of outcomes is testing.  Creative’s are constantly testing their work to make it better and see how their audience reacts to it.  They can do this in a number of different ways like publishing work and the use of galleries, and now that the internet has become common practice, creative’s can test their work on websites, blogs and creative and social forums.  Basic forms of testing are individuals blogs like this one, and then there are more complex ones were you can compare lots of other creative’s work, www.debutart.com is a good example as there is mainly illustration based work with a range of different styles on show that you are able to compare.   


You are also able to view short biography’s on each of the artists and even ask for a portfolio, printed and PDF, so each artist is able to get feedback and possibly job prospects by displaying their work with other peoples.    

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